Call Of Duty (COD) Mobile is one of the most played Mobile games right now. Irrespective of whether you are playing a Mobile, PC, and Console game, you are bound to come across a lot of abbreviations whose full-form or meaning you might not know. One such abbreviation is AAR in COD Mobile.
There are tons of COD Mobile players who have recently been searching ‘what does AAR mean in CODM?’ and if that’s you then look no further as we have got you covered. AAR is not the only Abbreviations that COD Mobile players will come across in the game. With that in mind, we have compiled a list of all COD Mobile abbreviations and slang that every player should know about them.
What Does AAR Mean In COD Mobile?
There are numerous short-forms of AAR available on the internet but when it comes to its actual meaning in Call of Duty Mobile, it stands for After Action Report.
What Does WARDS Mean in COD Mobile?
There are plenty of COD Mobile users who want to know the meaning of WARDS and if that’s you then look no further as we have got you covered. The meaning of WARDS in COD Mobile is a guard or watchman.
All COD Mobile Abbreviations & Slang List
As we have already mentioned above, there are numerous abbreviations and slang that players use while playing COD Mobile. Notably, these abbreviations are usually used to describe weapons, strategies, movements, and in-game situations. If you are an avid CODM player, you must know the meaning of slang and abbreviations.
Here’s a complete list of abbreviations and slang COD Mobile players use and their meaning:
|COD Mobile Abbreviations||Meaning Explained|
|ACE||One player-killing all five opponents (the whole team) in one round.|
|ADS||Aiming down the sight of a weapon in order to increase accuracy or make less noise whilst moving.|
|AKD||Adjusted K/D. A variant of the kill/death ratio that covers all game modes, considering the greater importance of kills in search and destroy.|
|Bait||One player sacrificing themselves to lure an opponent into an unfavorable situation.|
|Bunny hop||A movement technique allowing players to jump further distances. Often used to gain an advantage in a gunfight.|
|Bait & switch||One player drawing gunfire from an enemy before retreating, whilst a well-prepared teammate catches the enemy player off-guard.|
|Bomb spot||A specific position where a bomb is planted in order to give the offensive team an advantage over the defending team, who must defuse it.|
|Clutch||A lone player winning around despite being outnumbered by their opponents.|
|Wallbang||A player shooting an enemy through a wall or other cover.|
|Utility||Smoke grenades, stun grenades, and other equipment.|
|Trip-Cap||A team holding all three points in Domination, earning the maximum points available for the duration.|
|Trade||A player killing an enemy shortly after they have killed a teammate, evening out any numerical advantage.|
|Tac-sprint||Tactical sprint. A movement mechanic allowing the player to sprint faster.|
|Stun||A utility grenade that slows enemy movement momentarily.|
|Strat||Short for strategy. The tactics used by a team during a round.|
|Strafe||Moving side to side quickly. Often used during gunfights to evade the shots of the opponent.|
|Stack||Sending multiple players to one area or objective in order to create a numerical advantage.|
|Spawned out||When a team loses control of an objective or area, forcing them to spawn further away.|
|Spawn||Entering the game with a new life. Also used to describe the location where players respawn.|
|Spawn Trap||A team holding positions that force the enemy team to repeatedly spawn in an unfavorable location.|
|Slide cancel||A movement technique in which the player ends the slide motion prematurely. Usually to gain an advantage in gunfights.|
|Scrap time||The final seconds of a Hardpoint round before it moves to the next location.|
|Slaying power||The overall ability of a team to win gunfights and get kills, usually giving them an advantage over the objective.|
|S&D star||A player who has developed a reputation for performing well in online search and destroy tournaments. Usually referring to a rookie or amateur player.|
|Rush||A player/team pushing towards the enemy/objective very quickly, in order to catch them off guard.|
|Rotate||A team moving from one area of the map to another in order to take control of the next strategic position.|
|Crack aiming||A player aiming in and out of the sight of their weapon quickly to preempt a gunfight.|
|Deady||Dead silence. A field upgrade allowing the user to make no noise for a short time period. Most prominent in search and destroy.|
|Drop shot||A player moving from standing to prone during a gunfight in order to evade their opponent’s shots.|
|Frag||A kill or a grenade. Depends on context.|
|Hill time||The amount of time a player has spent occupying the hardpoint area.|
|Hipfire||Shooting at an enemy without aiming down the sight of a weapon.|
|Hitmarker||A shot that hits an enemy player but doesn’t deliver enough damage to kill them. Usually in the context of a sniper.|
|IGL||Short for an in-game leader. The player who sets the strategy for his team, both before and during a round.|
|K/D||Kill-death ratio. A performance metric is calculated by the number of kills divided by the number of deaths. Used to display a player’s performance.|
|OE||Over-extending. A player pushing forward to the opponent’s side of the map instead of returning to their own side to regain lost control. Usually after spawning away from their home objective.|
|One-shot||A call-out is used to highlight a weak enemy when just one bullet will finish off the kill.|
|Pre-aim||A player holding their aim at a certain position, anticipating an opponent.|
|Pre-fire||A player firing their weapon in anticipation of an opponent, without knowing if there is anyone there.|
|Pre-nade:||A grenade was thrown at the start of a round at a popular location to draw first blood.|
The information is taken from a site Betway Insider.